EDUC 6715 – Reflection

Posted in Uncategorized on August 20, 2010 by specialk333

The assignment that I created for this course utilized digital games. It was the first time that I actively searched for games that could be used to help instruct students, when covering different topics in my high school math classes. I knew that there were many flashcard type websites, and study tips websites, but I thought that was it. After finding the games offered at MangaHigh (http://www.mangahigh.com), I realized student can use the games as a way to learn a topic, as opposed to using the game as a review lesson. The website comes with a fully functional support system, which allows teachers to keep track of their students’ progress. This website has made me realize that teachers need to loosen their control over their classes, and let students use technologies (that they are already familiar with) to become self-directed learners.

I have never applied for a grant before, but I think that is something that I will be doing this year. The Theodolite app for the iPhone (http://itunes.apple.com/us/app/theodolite-pro/id339393884?mt=8) can be a very useful tool in all of my math classes. Hopefully, I can find something similar to this for the iTouch, and get a grant to purchase a class set, so that we can go out into the real world and put this technology to use.

Since I am already an IT Leader in my school, I will continue to focus on emerging technologies, and figuring out how they can be adapted for my school. After exploring Second Life in this course, I feel that some of my colleagues could benefit from it. So, when I return to school next week, I am going to give them some of the articles from this course, and actually show them how to sign up and get going. I think that teachers need to be aware of the new technologies that students are using, so that they can relate to them more easily, and make learning more suitable for them.

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EDUC 6715 – Week 4 Application

Posted in Uncategorized on July 25, 2010 by specialk333

VoiceThread for Online Learning in K-12 Schools –> HERE

Reflection: EDUC 6714

Posted in Uncategorized on June 22, 2010 by specialk333

I have used social networking sites before, but never for the purpose of education. I was easily able to see how a website like Ning can be beneficial for educators. As ‘friends’ upload the resources they have found, they become accessible to everyone else, so they can be critiqued, categorized, and evaluated to figure out how to best use them. I will definitely try to organize a group with my math colleagues, since there are endless amounts of online activities, games, and explorations that teachers can use with their students. Obviously, this will make it much easier for teachers to implement UDL and DI, since there are many different technologies available, and they are usually intended for different levels of students. If evaluated and organized properly, teachers will be able to access the correct resources on the social network, and easily integrate them into their lessons.

I have always enjoyed using technology with my classes, but this course has given me a much bigger understanding of exactly how to integrate it into lessons. I will admit, I sometimes used technology to simply present the same material in a new way. Now, I am more capable of using the technology as a way to get to new material. With respect to UDL, technology has now become the stairs, ramp, escalator, or elevator to get into the building.

Reflection: EDUC 6713

Posted in Uncategorized on April 23, 2010 by specialk333

As personal, electronic devices gain more capabilities, our society has been becoming more and more reliant on this ubiquitous access to technology and information. In education, technology should be used as just another tool to achieve a desired outcome. By following the GAME plan that I created, I was able to gain a better understanding of how to include technology into my curriculums, without making it the main focus. I was able to find a few new things that required an immediate adjustment of my instruction.

In order to effectively integrate technology, I finally realized that I had to give some of the control of my high school math classes to my students. I started by assigning WebQuests, which guide students through an entire project. They end up learning about a specific topic along the way, by accessing the resources that are available to them online. I served as merely a guide for these projects, making sure that students were making the correct connections, and fully understanding the topics they were researching. Then, when they finally presented their finished products, I was amazed by the creativity and quality of their work. Not only did they learn the topic, but they had fun doing it as well.

Also, I started implementing PLATO, which is a web-based tutorial program that offers learning schedules, tailored to the needs of each student. Since my district recently purchased access to this software, I decided to give it a try. So, if certain students were struggling with a particular lesson, I gave them access to those tutorials, and they were able to work on them at home or during their free time at school. I found that students really enjoyed having the ability to review and test their knowledge of the lesson that we just covered, or refresh their memoires of lessons that we covered a long time ago. Also, and most importantly, it brought most of the students who used it back up to pace with the class. However, I did find one negative aspect of the program. Since students had the ability to review the content on their own time with the tutorial, it made them less likely to ask questions during class. They did not want to stick out in front of everyone else.

I plan on continuing my GAME plan for many years to come. Since I am constantly monitoring it, I will be able to make adjustments where they are necessary. By doing this, I will always be able to keep track of new, emerging technologies, so that my students have the most advantages possible.

References

Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach (Laureate Education custom edition). Belmont, CA: Wadsworth, Cengage Learning.

International Society for Technology in Education. (2007). The ISTE National Educational Technology Standards (NETS•S) and Performance Indicators for Students. Retrieved from http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007_Standards.pdf

International Society for Technology in Education. (2008). The ISTE National Educational Technology Standards (NETS•T) and Performance Indicators for Teachers. Retrieved from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf

Using the GAME Plan Process with Students

Posted in Uncategorized on April 13, 2010 by specialk333

The GAME plan process would be very beneficial for my students, with respect to developing their proficiency in technology. Very few, if any, people can do everything, so students can focus on an area that they know they are weak in, and improve. Out of this entire process, I think that creating the “Action” part of the plan is the most frustrating. It is difficult to define a course of action, if you are not familiar with the goals that you want attain. A lot of research needs to be done, but this could be the very goal that students are trying to get better at.

The GAME plan process will also help them reach proficiency in the NETS•S indicators, specifically numbers one, three, four, and six (International Society for Technology in Education, 2007). In order to complete the process, students will need to be creative, think critically, conduct research, and understand the technologies that they are using. In other words, by simply going through the process, regardless of goals, students will be improving the technological proficiencies.

References

Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach (Laureate Education custom edition). Belmont, CA: Wadsworth, Cengage Learning.

International Society for Technology in Education. (2007). The ISTE National Educational Technology Standards (NETS•S) and Performance Indicators for Students. Retrieved from http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007_Standards.pdf

International Society for Technology in Education. (2008). The ISTE National Educational Technology Standards (NETS•T) and Performance Indicators for Teachers. Retrieved from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf

Revising My GAME Plan

Posted in Uncategorized on April 7, 2010 by specialk333

I feel that I have made significant progress in my GAME plan. I am utilizing online tutorials, WebQuests, and virtual fieldtrips to expand the boundaries of my classroom. In most of my classes, I have been able to focus more on application, and have been using technology much more. We have been using Geometer’s Sketchpad (GSP) for more discovery lessons, and the new TI-Nspire (http://education.ti.com/educationportal/sites/US/homePage/nspire-linking-multiple.html) calculator has many applications that the students can use to further their understanding of different topics. Finally, I have been finding an amazing amount of information from different technology and education blogs. Aside from the information, I am also learning to take different views while creating lessons. I try to see things from another teacher’s point of view, and most importantly, from my students’ points of view.

No progress was made in the class blog/wiki department, so I am going to remove that from my GAME plan. This does not change the NETS-T learning goals that I am focusing on, so I am still on track. However, in the future, I realize that if I require things that I can not access on my own, I need to diligent in my approach. I can not wait for people to do things for me, since it will most likely take too long.

References

Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach (Laureate Education custom edition). Belmont, CA: Wadsworth, Cengage Learning.

International Society for Technology in Education. (2008). The ISTE National Educational Technology Standards (NETS•T) and Performance Indicators for Teachers. Retrieved March 8, 2010, from http://www.iste.org

Evaluating My GAME Plan Progress

Posted in Uncategorized on March 31, 2010 by specialk333

I think that my actions have been very effective in helping me meet my goals. The integration of our school’s PLATO software has given students the ability to get extra practice when they normally would not have been able to. This has also freed up time in my lessons, to go deeper into my math curriculums. Since students are using the software, and understanding the concepts better, we do not have to spend as much time going through the drill-and-practice portion of the lesson, and we focus more on the application. I am in the process of implementing one of the new WebQuests that I found, so I do not know exactly how it will work out. So far, students seem engaged, and we have not run into any problems.

By subscribing to different technology and mathematics blogs, I have found many resources that I have already implemented in my classes. I have even been finding new uses for the graphing calculator. All of the different views and opinions have been interesting to read, since it is allows me to view things from a different angle, or a way that I never thought of before.

I am still having difficulties getting permission to create a classroom blog or wiki. If I do not get anywhere by the end of this week, I think I will be removing that aspect from my GAME plan. All of the other actions that I have taken have worked very well, so I will mainly focus on those this year. Maybe next year, I will be able to finally get through to my administrators that blogs and wikis can be advantageous to students.

References

Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach (Laureate Education custom edition). Belmont, CA: Wadsworth, Cengage Learning.

International Society for Technology in Education. (2008). The ISTE National Educational Technology Standards (NETS•T) and Performance Indicators for Teachers. Retrieved March 8, 2010, from http://www.iste.org